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| void | NWNX_Player_ForcePlaceableExamineWindow (object player, object placeable) | 
|  | Force display placeable examine window for player.  More... 
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| void | NWNX_Player_ForcePlaceableInventoryWindow (object player, object placeable) | 
|  | Force opens the target object's inventory for the player.  More... 
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| void | NWNX_Player_StartGuiTimingBar (object player, float seconds, string script="", int type=NWNX_PLAYER_TIMING_BAR_CUSTOM) | 
|  | Starts displaying a timing bar.  More... 
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| void | NWNX_Player_StopGuiTimingBar (object player, string script="") | 
|  | Stop displaying a timing bar.  More... 
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| void | NWNX_Player_SetAlwaysWalk (object player, int bWalk=TRUE) | 
|  | Sets whether the player should always walk when given movement commands.  More... 
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| struct NWNX_Player_QuickBarSlot | NWNX_Player_GetQuickBarSlot (object player, int slot) | 
|  | Gets the player's quickbar slot info.  More... 
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| void | NWNX_Player_SetQuickBarSlot (object player, int slot, struct NWNX_Player_QuickBarSlot qbs) | 
|  | Sets the player's quickbar slot info.  More... 
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| string | NWNX_Player_GetBicFileName (object player) | 
|  | Get the name of the .bic file associated with the player's character.  More... 
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| void | NWNX_Player_ShowVisualEffect (object player, int effectId, vector position, float scale=1.0f, vector translate=[], vector rotate=[]) | 
|  | Plays the VFX at the target position in current area for the given player only.  More... 
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| void | NWNX_Player_MusicBackgroundChangeDay (object player, int track) | 
|  | Changes the daytime music track for the given player only.  More... 
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| void | NWNX_Player_MusicBackgroundChangeNight (object player, int track) | 
|  | Changes the nighttime music track for the given player only.  More... 
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| void | NWNX_Player_MusicBackgroundStart (object player) | 
|  | Starts the background music for the given player only.  More... 
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| void | NWNX_Player_MusicBackgroundStop (object player) | 
|  | Stops the background music for the given player only.  More... 
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| void | NWNX_Player_MusicBattleChange (object player, int track) | 
|  | Changes the battle music track for the given player only.  More... 
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| void | NWNX_Player_MusicBattleStart (object player) | 
|  | Starts the battle music for the given player only.  More... 
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| void | NWNX_Player_MusicBattleStop (object player) | 
|  | Stops the battle music for the given player only.  More... 
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| void | NWNX_Player_PlaySound (object player, string sound, object target=OBJECT_INVALID) | 
|  | Play a sound at the location of target for the given player only.  More... 
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| void | NWNX_Player_SetPlaceableUsable (object player, object placeable, int usable) | 
|  | Toggle a placeable's usable flag for the given player only.  More... 
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| void | NWNX_Player_SetRestDuration (object player, int duration) | 
|  | Override player's rest duration.  More... 
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| void | NWNX_Player_ApplyInstantVisualEffectToObject (object player, object target, int visualeffect, float scale=1.0f, vector translate=[], vector rotate=[]) | 
|  | Apply visualeffect to target that only player can see.  More... 
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| void | NWNX_Player_UpdateCharacterSheet (object player) | 
|  | Refreshes the players character sheet.  More... 
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| void | NWNX_Player_OpenInventory (object player, object target, int open=TRUE) | 
|  | Allows player to open target's inventory.  More... 
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| string | NWNX_Player_GetAreaExplorationState (object player, object area) | 
|  | Get player's area exploration state.  More... 
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| void | NWNX_Player_SetAreaExplorationState (object player, object area, string str) | 
|  | Set player's area exploration state.  More... 
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| void | NWNX_Player_SetRestAnimation (object oPlayer, int nAnimation) | 
|  | Override player's rest animation.  More... 
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| void | NWNX_Player_SetObjectVisualTransformOverride (object oPlayer, object oObject, int nTransform, float fValue) | 
|  | Override a visual transform on the given object that only player will see.  More... 
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| void | NWNX_Player_ApplyLoopingVisualEffectToObject (object player, object target, int visualeffect) | 
|  | Apply a looping visualeffect to a target that only player can see.  More... 
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| void | NWNX_Player_SetPlaceableNameOverride (object player, object placeable, string name) | 
|  | Override the name of placeable for player only.  More... 
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| int | NWNX_Player_GetQuestCompleted (object player, string sQuestName) | 
|  | Gets whether a quest has been completed by a player.  More... 
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| void | NWNX_Player_SetPersistentLocation (string sCDKeyOrCommunityName, string sBicFileName, object oWP, int bFirstConnectOnly=TRUE) | 
|  | Place waypoints on module load representing where a PC should start.  More... 
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| void | NWNX_Player_UpdateItemName (object oPlayer, object oItem) | 
|  | Force an item name to be updated.  More... 
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| int | NWNX_Player_PossessCreature (object oPossessor, object oPossessed, int bMindImmune=TRUE, int bCreateDefaultQB=FALSE) | 
|  | Possesses a creature by temporarily making them a familiar.  More... 
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| int | NWNX_Player_GetPlatformId (object oPlayer) | 
|  | Returns the platform ID of the given player (NWNX_PLAYER_PLATFORM_*)  More... 
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| int | NWNX_Player_GetLanguage (object oPlayer) | 
|  | Returns the game language of the given player (uses NWNX_DIALOG_LANGUAGE_*)  More... 
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| void | NWNX_Player_SetResManOverride (object oPlayer, int nResType, string sOldResName, string sNewResName) | 
|  | Override sOldResName with sNewResName of nResType for oPlayer.  More... 
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| void | NWNX_Player_SetCustomToken (object oPlayer, int nCustomTokenNumber, string sTokenValue) | 
|  | Set nCustomTokenNumber to sTokenValue for oPlayer only.  More... 
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| void | NWNX_Player_SetCreatureNameOverride (object oPlayer, object oCreature, string sName) | 
|  | Override the name of creature for player only.  More... 
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| void | NWNX_Player_FloatingTextStringOnCreature (object oPlayer, object oCreature, string sText, int bChatWindow=TRUE) | 
|  | Display floaty text above oCreature for oPlayer only.  More... 
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| void | NWNX_Player_ToggleDM (object oPlayer, int bIsDM) | 
|  | Toggle oPlayer's PlayerDM status.  More... 
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| void | NWNX_Player_SetObjectMouseCursorOverride (object oPlayer, object oObject, int nCursor) | 
|  | Override the mouse cursor of oObject for oPlayer only.  More... 
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| void | NWNX_Player_SetObjectHiliteColorOverride (object oPlayer, object oObject, int nColor) | 
|  | Override the hilite color of oObject for oPlayer only.  More... 
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| void | NWNX_Player_RemoveEffectFromTURD (object oPlayer, string sEffectTag) | 
|  | Remove effects with sEffectTag from oPlayer's TURD.  More... 
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| void | NWNX_Player_SetSpawnLocation (object oPlayer, location locSpawn) | 
|  | Set the location oPlayer will spawn when logging in to the server.  More... 
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| void | NWNX_Player_SendDMAllCreatorLists (object oPlayer) | 
|  | Resends palettes to a DM.  More... 
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| int | NWNX_Player_AddCustomJournalEntry (object oPlayer, struct NWNX_Player_JournalEntry journalEntry, int nSilentUpdate=0) | 
|  | Give a custom journal entry to oPlayer.  More... 
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| struct NWNX_Player_JournalEntry | NWNX_Player_GetJournalEntry (object oPlayer, string questTag) | 
|  | Returns a struct containing a journal entry that can then be modified.  More... 
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| void | NWNX_Player_CloseStore (object oPlayer) | 
|  | Closes any store oPlayer may have open.  More... 
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| void | NWNX_Player_SetTlkOverride (object oPlayer, int nStrRef, string sOverride, int bRestoreGlobal=TRUE) | 
|  | Override nStrRef from the TlkTable with sOverride for oPlayer only.  More... 
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| void | NWNX_Player_ReloadTlk (object oPlayer) | 
|  | Make the player reload it's TlkTable.  More... 
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| void | NWNX_Player_UpdateWind (object oPlayer, vector vDirection, float fMagnitude, float fYaw, float fPitch) | 
|  | Update wind for oPlayer only.  More... 
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| void | NWNX_Player_UpdateSkyBox (object oPlayer, int nSkyBox) | 
|  | Update the SkyBox for oPlayer only.  More... 
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| void | NWNX_Player_UpdateFogColor (object oPlayer, int nSunFogColor, int nMoonFogColor) | 
|  | Update Sun and Moon Fog Color for oPlayer only.  More... 
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| void | NWNX_Player_UpdateFogAmount (object oPlayer, int nSunFogAmount, int nMoonFogAmount) | 
|  | Update Sun and Moon Fog Amount for oPlayer only.  More... 
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| object | NWNX_Player_GetGameObject (object oPlayer) | 
|  | Return's the currently-possessed game object of a player.  More... 
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| void | NWNX_Player_SetObjectUiDiscoveryMaskOverride (object oPlayer, object oObject, int nMask) | 
|  | Override the ui discovery mask of oObject for oPlayer only.  More... 
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| void | NWNX_Player_SendPartyInvite (object oPlayer, object oInviter, int bForceInvite=FALSE, int bHideDialog=FALSE) | 
|  | Send a party invite from oInviter to oPlayer.  More... 
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| object | NWNX_Player_GetTURD (object oPlayer) | 
|  | Get the TURD for oPlayer.  More... 
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| void | NWNX_Player_ReloadColorPalettes (object oPlayer) | 
|  | Reloads the color palettes for oPlayer.  More... 
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| object | NWNX_Player_GetOpenStore (object oPlayer) | 
|  | Get the current open store of oPlayer.  More... 
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