NWNX:EE  8193.36.12
nwnx_appearance.nss File Reference
#include "nwnx"

Go to the source code of this file.

Functions

void NWNX_Appearance_SetOverride (object oPlayer, object oCreature, int nType, int nValue)
 Override a creature's appearance type for a player. More...
 
int NWNX_Appearance_GetOverride (object oPlayer, object oCreature, int nType)
 Get a creature's appearance type for a player. More...
 

Variables

Appearance Types

The various types of changes that can be made to how a PC is perceived.

const int NWNX_APPEARANCE_TYPE_APPEARANCE = 0
 APPEARANCE_TYPE_* or -1 to remove. More...
 
const int NWNX_APPEARANCE_TYPE_GENDER = 1
 GENDER_* or -1 to remove. More...
 
const int NWNX_APPEARANCE_TYPE_HITPOINTS = 2
 0-GetMaxHitPoints(oCreature) or -1 to remove More...
 
const int NWNX_APPEARANCE_TYPE_HAIR_COLOR = 3
 0-175 or -1 to remove More...
 
const int NWNX_APPEARANCE_TYPE_SKIN_COLOR = 4
 0-175 or -1 to remove More...
 
const int NWNX_APPEARANCE_TYPE_PHENOTYPE = 5
 PHENOTYPE_* or -1 to remove. More...
 
const int NWNX_APPEARANCE_TYPE_HEAD_TYPE = 6
 0-? or -1 to remove More...
 
const int NWNX_APPEARANCE_TYPE_SOUNDSET = 7
 See soundset.2da or -1 to remove. More...
 
const int NWNX_APPEARANCE_TYPE_TAIL_TYPE = 8
 CREATURE_TAIL_TYPE_* or see tailmodel.2da, -1 to remove. More...
 
const int NWNX_APPEARANCE_TYPE_WING_TYPE = 9
 CREATURE_WING_TYPE_* or see wingmodel.2da, -1 to remove. More...
 
const int NWNX_APPEARANCE_TYPE_FOOTSTEP_SOUND = 10
 0-17 or see footstepsounds.2da, -1 to remove More...
 
const int NWNX_APPEARANCE_TYPE_PORTRAIT = 11
 See portraits.2da, -1 to remove. More...