27 case ANIMATION_LOOPING_PAUSE: nAnimation = 0;
break;
28 case ANIMATION_LOOPING_PAUSE2: nAnimation = 52;
break;
29 case ANIMATION_LOOPING_LISTEN: nAnimation = 30;
break;
30 case ANIMATION_LOOPING_MEDITATE: nAnimation = 32;
break;
31 case ANIMATION_LOOPING_WORSHIP: nAnimation = 33;
break;
32 case ANIMATION_LOOPING_LOOK_FAR: nAnimation = 48;
break;
33 case ANIMATION_LOOPING_SIT_CHAIR: nAnimation = 36;
break;
34 case ANIMATION_LOOPING_SIT_CROSS: nAnimation = 47;
break;
35 case ANIMATION_LOOPING_TALK_NORMAL: nAnimation = 38;
break;
36 case ANIMATION_LOOPING_TALK_PLEADING: nAnimation = 39;
break;
37 case ANIMATION_LOOPING_TALK_FORCEFUL: nAnimation = 40;
break;
38 case ANIMATION_LOOPING_TALK_LAUGHING: nAnimation = 41;
break;
39 case ANIMATION_LOOPING_GET_LOW: nAnimation = 59;
break;
40 case ANIMATION_LOOPING_GET_MID: nAnimation = 60;
break;
41 case ANIMATION_LOOPING_PAUSE_TIRED: nAnimation = 57;
break;
42 case ANIMATION_LOOPING_PAUSE_DRUNK: nAnimation = 58;
break;
43 case ANIMATION_LOOPING_DEAD_FRONT: nAnimation = 6;
break;
44 case ANIMATION_LOOPING_DEAD_BACK: nAnimation = 8;
break;
45 case ANIMATION_LOOPING_CONJURE1: nAnimation = 15;
break;
46 case ANIMATION_LOOPING_CONJURE2: nAnimation = 16;
break;
47 case ANIMATION_LOOPING_SPASM: nAnimation = 93;
break;
48 case ANIMATION_LOOPING_CUSTOM1: nAnimation = 97;
break;
49 case ANIMATION_LOOPING_CUSTOM2: nAnimation = 98;
break;
50 case ANIMATION_LOOPING_CUSTOM3: nAnimation = 101;
break;
51 case ANIMATION_LOOPING_CUSTOM4: nAnimation = 102;
break;
52 case ANIMATION_LOOPING_CUSTOM5: nAnimation = 103;
break;
53 case ANIMATION_LOOPING_CUSTOM6: nAnimation = 104;
break;
54 case ANIMATION_LOOPING_CUSTOM7: nAnimation = 105;
break;
55 case ANIMATION_LOOPING_CUSTOM8: nAnimation = 106;
break;
56 case ANIMATION_LOOPING_CUSTOM9: nAnimation = 107;
break;
57 case ANIMATION_LOOPING_CUSTOM10: nAnimation = 108;
break;
58 case ANIMATION_LOOPING_CUSTOM11: nAnimation = 109;
break;
59 case ANIMATION_LOOPING_CUSTOM12: nAnimation = 110;
break;
60 case ANIMATION_LOOPING_CUSTOM13: nAnimation = 111;
break;
61 case ANIMATION_LOOPING_CUSTOM14: nAnimation = 112;
break;
62 case ANIMATION_LOOPING_CUSTOM15: nAnimation = 113;
break;
63 case ANIMATION_LOOPING_CUSTOM16: nAnimation = 114;
break;
64 case ANIMATION_LOOPING_CUSTOM17: nAnimation = 115;
break;
65 case ANIMATION_LOOPING_CUSTOM18: nAnimation = 116;
break;
66 case ANIMATION_LOOPING_CUSTOM19: nAnimation = 117;
break;
67 case ANIMATION_LOOPING_CUSTOM20: nAnimation = 118;
break;
68 case ANIMATION_MOUNT1: nAnimation = 119;
break;
69 case ANIMATION_DISMOUNT1: nAnimation = 120;
break;
70 case ANIMATION_FIREFORGET_HEAD_TURN_LEFT: nAnimation = 53;
break;
71 case ANIMATION_FIREFORGET_HEAD_TURN_RIGHT: nAnimation = 54;
break;
72 case ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD: nAnimation = 55;
break;
73 case ANIMATION_FIREFORGET_PAUSE_BORED: nAnimation = 56;
break;
74 case ANIMATION_FIREFORGET_SALUTE: nAnimation = 34;
break;
75 case ANIMATION_FIREFORGET_BOW: nAnimation = 35;
break;
76 case ANIMATION_FIREFORGET_STEAL: nAnimation = 37;
break;
77 case ANIMATION_FIREFORGET_GREETING: nAnimation = 29;
break;
78 case ANIMATION_FIREFORGET_TAUNT: nAnimation = 28;
break;
79 case ANIMATION_FIREFORGET_VICTORY1: nAnimation = 44;
break;
80 case ANIMATION_FIREFORGET_VICTORY2: nAnimation = 45;
break;
81 case ANIMATION_FIREFORGET_VICTORY3: nAnimation = 46;
break;
82 case ANIMATION_FIREFORGET_READ: nAnimation = 71;
break;
83 case ANIMATION_FIREFORGET_DRINK: nAnimation = 70;
break;
84 case ANIMATION_FIREFORGET_DODGE_SIDE: nAnimation = 90;
break;
85 case ANIMATION_FIREFORGET_DODGE_DUCK: nAnimation = 91;
break;
86 case ANIMATION_FIREFORGET_SPASM: nAnimation = 23;
break;
87 default: nAnimation = 0;
break;
97 case 0: nAnimation = ANIMATION_LOOPING_PAUSE;
break;
98 case 52: nAnimation = ANIMATION_LOOPING_PAUSE2;
break;
99 case 30: nAnimation = ANIMATION_LOOPING_LISTEN;
break;
100 case 32: nAnimation = ANIMATION_LOOPING_MEDITATE;
break;
101 case 33: nAnimation = ANIMATION_LOOPING_WORSHIP;
break;
102 case 48: nAnimation = ANIMATION_LOOPING_LOOK_FAR;
break;
103 case 36: nAnimation = ANIMATION_LOOPING_SIT_CHAIR;
break;
104 case 47: nAnimation = ANIMATION_LOOPING_SIT_CROSS;
break;
105 case 38: nAnimation = ANIMATION_LOOPING_TALK_NORMAL;
break;
106 case 39: nAnimation = ANIMATION_LOOPING_TALK_PLEADING;
break;
107 case 40: nAnimation = ANIMATION_LOOPING_TALK_FORCEFUL;
break;
108 case 41: nAnimation = ANIMATION_LOOPING_TALK_LAUGHING;
break;
109 case 59: nAnimation = ANIMATION_LOOPING_GET_LOW;
break;
110 case 60: nAnimation = ANIMATION_LOOPING_GET_MID;
break;
111 case 57: nAnimation = ANIMATION_LOOPING_PAUSE_TIRED;
break;
112 case 58: nAnimation = ANIMATION_LOOPING_PAUSE_DRUNK;
break;
113 case 6: nAnimation = ANIMATION_LOOPING_DEAD_FRONT;
break;
114 case 8: nAnimation = ANIMATION_LOOPING_DEAD_BACK;
break;
115 case 15: nAnimation = ANIMATION_LOOPING_CONJURE1;
break;
116 case 16: nAnimation = ANIMATION_LOOPING_CONJURE2;
break;
117 case 93: nAnimation = ANIMATION_LOOPING_SPASM;
break;
118 case 97: nAnimation = ANIMATION_LOOPING_CUSTOM1;
break;
119 case 98: nAnimation = ANIMATION_LOOPING_CUSTOM2;
break;
120 case 101: nAnimation = ANIMATION_LOOPING_CUSTOM3;
break;
121 case 102: nAnimation = ANIMATION_LOOPING_CUSTOM4;
break;
122 case 103: nAnimation = ANIMATION_LOOPING_CUSTOM5;
break;
123 case 104: nAnimation = ANIMATION_LOOPING_CUSTOM6;
break;
124 case 105: nAnimation = ANIMATION_LOOPING_CUSTOM7;
break;
125 case 106: nAnimation = ANIMATION_LOOPING_CUSTOM8;
break;
126 case 107: nAnimation = ANIMATION_LOOPING_CUSTOM9;
break;
127 case 108: nAnimation = ANIMATION_LOOPING_CUSTOM10;
break;
128 case 109: nAnimation = ANIMATION_LOOPING_CUSTOM11;
break;
129 case 110: nAnimation = ANIMATION_LOOPING_CUSTOM12;
break;
130 case 111: nAnimation = ANIMATION_LOOPING_CUSTOM13;
break;
131 case 112: nAnimation = ANIMATION_LOOPING_CUSTOM14;
break;
132 case 113: nAnimation = ANIMATION_LOOPING_CUSTOM15;
break;
133 case 114: nAnimation = ANIMATION_LOOPING_CUSTOM16;
break;
134 case 115: nAnimation = ANIMATION_LOOPING_CUSTOM17;
break;
135 case 116: nAnimation = ANIMATION_LOOPING_CUSTOM18;
break;
136 case 117: nAnimation = ANIMATION_LOOPING_CUSTOM19;
break;
137 case 118: nAnimation = ANIMATION_LOOPING_CUSTOM20;
break;
138 case 119: nAnimation = ANIMATION_MOUNT1;
break;
139 case 120: nAnimation = ANIMATION_DISMOUNT1;
break;
140 case 53: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_LEFT;
break;
141 case 54: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_RIGHT;
break;
142 case 55: nAnimation = ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD;
break;
143 case 56: nAnimation = ANIMATION_FIREFORGET_PAUSE_BORED;
break;
144 case 34: nAnimation = ANIMATION_FIREFORGET_SALUTE;
break;
145 case 35: nAnimation = ANIMATION_FIREFORGET_BOW;
break;
146 case 37: nAnimation = ANIMATION_FIREFORGET_STEAL;
break;
147 case 29: nAnimation = ANIMATION_FIREFORGET_GREETING;
break;
148 case 28: nAnimation = ANIMATION_FIREFORGET_TAUNT;
break;
149 case 44: nAnimation = ANIMATION_FIREFORGET_VICTORY1;
break;
150 case 45: nAnimation = ANIMATION_FIREFORGET_VICTORY2;
break;
151 case 46: nAnimation = ANIMATION_FIREFORGET_VICTORY3;
break;
152 case 71: nAnimation = ANIMATION_FIREFORGET_READ;
break;
153 case 70: nAnimation = ANIMATION_FIREFORGET_DRINK;
break;
154 case 90: nAnimation = ANIMATION_FIREFORGET_DODGE_SIDE;
break;
155 case 91: nAnimation = ANIMATION_FIREFORGET_DODGE_DUCK;
break;
156 case 23: nAnimation = ANIMATION_FIREFORGET_SPASM;
break;
157 default: nAnimation = -1;
break;
167 case OBJECT_TYPE_ALL: nObjectType = 0;
break;
168 case OBJECT_TYPE_AREA_OF_EFFECT: nObjectType = 11;
break;
169 case OBJECT_TYPE_CREATURE: nObjectType = 5;
break;
170 case OBJECT_TYPE_DOOR: nObjectType = 10;
break;
171 case OBJECT_TYPE_ENCOUNTER: nObjectType = 13;
break;
172 case OBJECT_TYPE_ITEM: nObjectType = 6;
break;
173 case OBJECT_TYPE_PLACEABLE: nObjectType = 9;
break;
174 case OBJECT_TYPE_STORE: nObjectType = 14;
break;
175 case OBJECT_TYPE_TRIGGER: nObjectType = 7;
break;
176 case OBJECT_TYPE_WAYPOINT: nObjectType = 12;
break;
177 default: nObjectType = 0;
break;