#include "nwnx"
Go to the source code of this file.
Classes | |
struct | NWNX_Encounter_CreatureListEntry |
A creature list entry for an encounter. More... | |
Functions | |
void | NWNX_Encounter_Destroy (object encounter) |
Immediately destroys the specified encounter object. More... | |
int | NWNX_Encounter_GetNumberOfCreaturesInEncounterList (object encounter) |
Get the number of creatures in the encounter list. More... | |
struct NWNX_Encounter_CreatureListEntry | NWNX_Encounter_GetEncounterCreatureByIndex (object encounter, int index) |
Gets the encounter creature list entry at the specified index. More... | |
void | NWNX_Encounter_SetEncounterCreatureByIndex (object encounter, int index, struct NWNX_Encounter_CreatureListEntry creatureEntry) |
Set the encounter creature list entry at the specified index. More... | |
int | NWNX_Encounter_GetFactionId (object encounter) |
Get the faction id of encounter. More... | |
void | NWNX_Encounter_SetFactionId (object encounter, int factionId) |
Set the faction id of encounter. More... | |
int | NWNX_Encounter_GetPlayerTriggeredOnly (object encounter) |
Get if encounter is player triggered only. More... | |
void | NWNX_Encounter_SetPlayerTriggeredOnly (object encounter, int playerTriggeredOnly) |
Set if encounter is player triggered only. More... | |
int | NWNX_Encounter_GetCanReset (object encounter) |
Get if the encounter respawns or not. More... | |
void | NWNX_Encounter_SetCanReset (object encounter, int reset) |
Set if the encounter respawns or not. More... | |
int | NWNX_Encounter_GetResetTime (object encounter) |
Get the reset time of encounter. More... | |
void | NWNX_Encounter_SetResetTime (object encounter, int resetTime) |
Set the reset time of encounter. More... | |
int | NWNX_Encounter_GetNumberOfSpawnPoints (object encounter) |
Get the number of spawn points of encounter. More... | |
location | NWNX_Encounter_GetSpawnPointByIndex (object encounter, int index) |
Gets the spawn point list entry at the specified index. More... | |
int | NWNX_Encounter_GetMinNumSpawned (object encounter) |
Get the minimum amount of creatures that encounter will spawn. More... | |
int | NWNX_Encounter_GetMaxNumSpawned (object encounter) |
Get the maximum amount of creatures that encounter will spawn. More... | |
int | NWNX_Encounter_GetCurrentNumSpawned (object encounter) |
Get the current number of creatures that are spawned and alive. More... | |
string | NWNX_Encounter_GetGeometry (object oEncounter) |
Get the geometry of an encounter. More... | |
void | NWNX_Encounter_SetGeometry (object oTrigger, string sGeometry) |
Set the geometry of an encounter with a list of vertex positions. More... | |