6 const string NWNX_Reveal =
"NWNX_Reveal";
30 NWNXPushInt(iDetectionMethod);
31 NWNXPushObject(oObserver);
32 NWNXPushObject(oHiding);
33 NWNXCall(NWNX_Reveal,
"RevealTo");
38 NWNXPushInt(iDetectionMethod);
40 NWNXPushObject(oHiding);
41 NWNXCall(NWNX_Reveal,
"SetRevealToParty");
void NWNX_Reveal_RevealTo(object oHiding, object oObserver, int iDetectionMethod=NWNX_REVEAL_HEARD)
Selectively reveals the character to an observer until the next time they stealth out of sight.
void NWNX_Reveal_SetRevealToParty(object oHiding, int bReveal, int iDetectionMethod=NWNX_REVEAL_HEARD)
Sets whether a character remains visible to their party through stealth.
const int NWNX_REVEAL_HEARD
Heard.
const int NWNX_REVEAL_SEEN
Seen.