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NWNX:EE
8193.36.12
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Go to the documentation of this file.
7 const string NWNX_Rename =
"NWNX_Rename";
49 string sFunc =
"SetPCNameOverride";
62 string sFunc =
"GetPCNameOverride";
73 string sFunc =
"ClearPCNameOverride";
const int NWNX_RENAME_PLAYERNAME_OBFUSCATE
Generate random string for Community Name.
void NWNX_Rename_SetPCNameOverride(object oTarget, string sNewName, string sPrefix="", string sSuffix="", int iPlayerNameState=NWNX_RENAME_PLAYERNAME_DEFAULT, object oObserver=OBJECT_INVALID)
Set a PC's character name and community name on the player list.
void NWNX_CallFunction(string pluginName, string functionName)
Scripting interface to NWNX.
string NWNX_GetReturnValueString()
Returns the specified type from the c++ side.
void NWNX_PushArgumentString(string value)
Pushes the specified type to the c++ side.
const int NWNX_RENAME_PLAYERNAME_OVERRIDE
Use character name specified.
void NWNX_Rename_ClearPCNameOverride(object oTarget, object oObserver=OBJECT_INVALID, int clearAll=FALSE)
Clears an overridden PC Name.
void NWNX_PushArgumentObject(object value)
Pushes the specified type to the c++ side.
string NWNX_Rename_GetPCNameOverride(object oTarget, object oObserver=OBJECT_INVALID)
Gets a PC's name as overridden.
void NWNX_PushArgumentInt(int value)
Pushes the specified type to the c++ side.
const int NWNX_RENAME_PLAYERNAME_DEFAULT
Don't rename.
const int NWNX_RENAME_PLAYERNAME_ANONYMOUS
Use the value of the NWNX_RENAME_ANONYMOUS_NAME environment variable.